DAWSON E-RACING SERIES

8 Races, 8 Locations, 8 Sims over 8 months

GENERAL RULES –

Player names. Players must use an acceptable name for both in game name and website username (including Roster names) in the Dawson eRacing Series. Tournament Administration reserves the right to revoke the eligibility of any Participant whose name is offensive or toxic.

Disconnection. Having a stable connection is your responsibility. In the event of a complete disconnection from the server, Forza will remove you from the race.

Game Restarts. The decision of which circumstances merit a Game restart is solely at the discretion of Tournament Administration. Players are responsible for their own internet connection, Game system, and Game file integrity; disconnecting due to unexpected outages does not always merit a restart. Restart protocol is solely decided by Tournament Administration and a decision will be communicated to the Player(s).

No-Show. If a player does not complete the qualifying round in the window of time designated for qualifying, they will not be able to compete in that event’s race.

TOURNAMENT STRUCTURE –
Tournament Format. Unless otherwise stated ahead of time, each race will consist of a qualifying period of 20 minutes that players will use to qualify for the race event.  The 16 players with the quickest qualifying times will earn a spot in that event’s race.
The track for each race of the tournament will be decided prior to the race through a combination of online community polling and voting and Tournament Administration decision.
At the end of each race, the players will be alloted a number of points based on their finishing position, with 1st place receiving 16 points, 2nd place receiving 15 points, 3rd place receiving 14 points, 4th place receiving 13 points, 5th place receiving 12 points, 6th place receiving 11 points, 7th place receiving 10 points, 8th place receiving 9 points, 9th place receiving 8 points, 10th place receiving 7 points, 11th place receiving 6 points, 12th place receiving 5 points, 13th place receiving 4 points, 14th place receiving 3 points, 15th place receiving 2 points, and 16th place receiving 1 point.

In-Person Tournament Structure.  Players will have the option to compete remotely or at the designated in-person event location.  Those who attend the in-person event will have the opportunity to qualify and potentially race using one of the racing simulators provided.  The racing simulators will be allocated to players based on their qualifying position.  In order to race on one of the racing simulators, the player will have to achieve the following:

  1. Qualify for one of the top 16 qualifying times of the entire field, both virtual and in-person.  In order to race on the provided simulator, a player will need to complete their qualifying session on the simulator.
  2. Of those Players who qualify for the race and are at the in-person event, the simulators will be assigned based on qualifying position until no simulators remain.

Championship Race Qualification and Structure. 12 Spots Available To qualify for the Championship Race being held in Jamaica, Players will have to meet the following criteria:

  1. Win one of the 7 previous Dawson eRacing Series races.  A Player can only qualify for one spot in the Championship Race. [Maximum 7 spots]
  2. Hold one of the top 2 positions remaining in points after the winners’ points positions are removed [Maximum 2 spots]
  3. 1 spot will be hand-selected as a wild card to a player by the race director and is up to their sole discretion.  This player has had to have previously raced in at least 1 race of the series.
  4. The remaining spots will be filled through a race-off to be held virtually by those Players who have raced in at least one of the previous 7 Dawson eRacing Series races. The structure of the Race Off will consist of 3 races (Actual structure may be adjusted before the race-off begins):
    1. Initial race will be a qualifying race to get the top 16 times.
    2. Second race will consist of 4 20-min races for the 16 who qualified in the previous race.  The top 2 from each race will move to the third round.
    3. Third race will be 8 Players plus 2 wild cards racing in 3 20-min races to fill the remaining spots.

COMMUNICATION –
Tournament Communication Platform. During the competition, Players should remain active in the chatroom provided. Any relevant tournament information should be shared amongst the competing Players in this chatroom. If you need to contact an Admin for any reason, please do so by using the “Contact Admin” button presented.

CONDUCT –
Sportsmanship and Professionalism. All Participants are required to act in a respectful and sportsmanlike manner at all times. Tournament Administration maintains the sole right in judgment for violations of these rules and standards of integrity for good sportsmanship.
Participants may not use language or engage in conduct that is deemed by Tournament Administration to be obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, bullying or otherwise offensive or objectionable. Likewise, Players may not promote or incite hatred or discriminatory conduct. Participants may not use this type of language in connection with Dawson eRacing Series competitions, on social media, or in any public events such as streaming.
Participants shall treat all individuals watching or participating in a Dawson eRacing Series event with respect. Participants may not take any action or perform any gesture directed at another Participant, Tournament Admin, or any other party or incite others to do the same which is abusive, insulting, mocking, or disruptive. Players may not use obscene gestures or profanity in their account names, player handles, game chat, lobby chat or live interviews. This includes abbreviations and/or obscure references.
Participants may not offend the dignity or integrity of a country, private person or group of people through contemptuous or discriminatory words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion, financial status, birth, sexual orientation, or any other reason.
Participants are expected to behave in a professional manner as determined by Tournament Administration. This includes being on time for all scheduled matches and ready to play. Participants must respond to requests from Tournament Administration in a timely manner.

Competitive Integrity. Players are expected to play at their best at all points during the race  and will maintain behaviors consistent with the principles of good sportsmanship, honesty, and fair play. Tournament Administration maintains the sole right in judgment for violations of these rules and standards of integrity for competitive play. Unfair conduct includes but is not limited to the following conduct:

Best Ability. Participants must compete to the best of their ability at all times.

Betting and Gambling. Participants may not, directly or indirectly, conduct, promote or benefit from any act of betting or gambling on or in connection with any matches.

Collusion. Participants shall not conduct or promote any act of collusion. Collusion is defined as any agreement among two or more Participants to disadvantage opposing Participants.

Match Fixing. Participants shall not offer, conspire or attempt to influence the outcome of a match by any means other than competitive play.

Hacking. Participants shall not conduct or promote any act of hacking or modifying the Game.

Cheating. Cheating will not be tolerated. It is each Participant’s responsibility to know and understand the rules as they exist during the Tournament period. Any form of cheating will not be tolerated. If a Tournament Administrator determines that a Player, Roster Captain, Roster Manager or any of their agents or other representatives is cheating or otherwise interfering with the Tournament, that individual will face penalties determined by Tournament Administration.

Account Sharing. Players must compete using their own account. Your account must be in good standing. You must be a natural person (i.e., not a corporation, partnership or other legal entity) who is the same individual who registered the account.

DISCIPLINARY ACTION –
Investigation of and Right to Monitor Compliance –
To preserve the integrity of Tournament competition, Tournament Administration will have the right to monitor compliance with these Official Rules, investigate possible breaches of these Official Rules, and impose sanctions for violations. Participants agree to cooperate with Tournament Administration in any such investigation. The failure by a Participant to cooperate with any internal or external investigation conducted by Tournament Administration or its designee relating to a violation of these Official Rules is itself a violation of these Official Rules, including without limitation being untruthful or withholding, tampering with, or destroying evidence.

Assessment of Penalties –
Any violation of the Official Rules by one or more members of a Roster will be subject to penalty. The nature and extent of penalties imposed will be determined by Tournament Administration. All decisions of Tournament Administration regarding rules violations or other issues regarding the Tournament are final.
Penalties for rule violations will be assessed by Tournament Administration. These penalties may vary in range from Loss of Ban, Game Forfeiture(s), or even Disqualification, in direct relation to the severity of the offense and the number of offenses committed previously by the same Roster.

PASSING ETIQUETTE
Who owns the turn?
In circuit racing (non-oval) the leading car has full ownership unless the passing driver is able to get the leading edge of their car halfway up the length of the leading car. Anything less than this the following driver is considered to have no ownership and must cede to the other driver.

What is turn Ownership? Turn ownership can be thought of as “Right of way; the owner of the turn has the ability to set the line.
Full – The turn is yours, the other driver must cede to your right of way
Control – You may dictate the line through the corner, though you must leave at least a car’s width for the other driver – on the side they are occupying.
Shared – You may push and be pushed, a car width must be left for the other driver (front of cars even, occurs only in long sweeping turns and on straights)
Submissive – You are dependent on the other driver’s actions; they must leave you at least a car’s width of the track
None – You are not entitled to any part of the track. You must cede to the other driver.

  • Note that the submissive position occurs only during a straight or in a turn after a fair pass is initiated.
  • If the passing driver gets their car more than halfway past the front of your car, you revert to NO ownership.

When can a pass be initiated?
A pass must be initiated before the leading driver is committed to the turn.
Commitment may occur in two situations:

  • In a turn with braking – commitment occurs when the leading driver presses the brake
  • In a turn without braking – commitment occurs at the leading driver’s turn in

Blocking
Blocking is a maneuver where the leading driver places their car in such a way to make the pass difficult for the other driver.
This may be done:

  • Prior to the point of commitment ONLY
  • Once per turn
  • In a single consistent movement

Note that during a straight, if the other driver has managed to get ANY part of their car alongside yours, you may only block up until one car width from the edge of the track. – i.e. you may not run them off the track.

PRIZES TERMS
Official Dawson eRacing Series and D3+Transformers Cup Swag
These items will range from official team wear to stickers to collectibles with limited edition runs.  They will be given as prizes for various giveaways, events, and “best in class” opportunities.

Tickets to the live in-person race events
For the live in-person Dawson eRacing Series events, registered players will receive 2 entry tickets, one for themself and one for a guest.  Additional tickets will be available to purchase, dependent on availability.

Racing simulator for the winner of each race
The winner of each Series Race will be awarded a racing simulator (maximum 1 per person). Shipping will be covered if delivered in the United States of America; all international logistics costs shall be the responsibility of the winner.  The winner will receive the simulator within 3 months.

VIP tickets to a Race Event with the Dawson Racing Team.
These tickets are to real races that Dawson Racing competes at, excluding official test days.  The winner shall receive a team credential for one race and one team credential for a guest. Travel, lodging, and other expenses are not included.

Pieces Of The Actual D3+Transformers Dawson Racing Car
Registrants will be given the opportunity to purchase actual pieces of the race car during the series.  Number and type of parts to be announced.
Each registrant will be granted access to each of the car part NFTs. Collecting all NFTs in the collection will grant access to a combined NFT.
At each race, registrants will be given the opportunity to purchase their name to be placed on the actual D3+Transformers Dawson Racing race car for the next real race (limited availability) which will also have an NFT autograph card created.

Paid Trip To Montego Bay, Jamaica For Championship Race Qualifiers To Compete In-Person
Players who qualify for the Championship Race will receive all-inclusive expenses paid trip to Montego Bay, Jamaica.  Guests, family, and friends of the Championship Race qualifiers are welcome to attend and will receive preferred pricing packages through a dedicated link from Jamaican Tourism (link to come).

The championship winner will receive an in-person training intensive with the Dawson Racing team at their facility in Houston which may possibly include driving the actual car on the track.
During this intensive, the winner will be able to learn directly from the Dawson Racing driver(s) and have an opportunity to shadow crew members on the Dawson Racing team.
In addition to the Dawson eRacing Championship winner and at the discretion of the Dawson Racing Team, other players from the series may be offered the opportunity to participate in the training event based on etiquette, professionalism, communications, sportsmanship, punctuality, race craft, and car positioning during the Series.
Those in attendance at the intensive may be offered additional training and possible positions within the Dawson Racing company and community.
Based on performance and evaluation during the in-person training, those in attendance may be granted an opportunity to drive the actual car on the track.

Winner of the Dawson eRacing Series Championship Race in Jamaica will have their name engraved on the official D3+Transformers Cup (Trophy) and receive a replica D3+Transformers Cup trophy for themselves.
The official D3+Transformers Cup trophy stays in the official Dawson Racing race transporter that goes to all real races and watch parties in North America.